![]() ![]() "The Producer from Volition involved in this project saved the Game Design Document and walkthrough on our network, which we discovered when searching through our archived project data." "When a third party studio works on a Saints Row title like this, we'll generally have someone from our production group oversee the project while the rest of the studio works on our own titles," Watson continued. ![]() The game's design docs were created within Volition, but given out to a contracted developer as guidance. The game physics were also very rough, with any kind of collision resulting in NPC animations breaking and vehicles losing control." "There were a handful of basic playable missions with temp subtitled dialogue, and a basic open world that was based on the map from Saints Row 2. ![]() "Saints Row Undercover was still in an early prototype state when it was cancelled," says Volition community manager Mike Watson. ![]()
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